Citations & References

Citations & References

This page contains all verified citations, press references, and source documentation for information about Alex Kasper. Each citation can be referenced from other pages on this site.


Articles

The Next Wave: Return Fire
EGM2 · pp. 78 · August 1994
This EGM² “Next Wave” preview introduces Return Fire as a fast, action-oriented combat game that combines search-and-destroy gameplay with a simple yet engaging Capture the Flag objective. The article emphasizes its ease of learning, smooth zooming perspective, and the freedom to choose among multiple vehicles to approach each mission. Overall, Return Fire is presented as an accessible, highly enjoyable title that scales well from solo play to intense two-player competition.
Review: Return Fire
EGM2 · pp. 8 · August 1994
This EGM² review introduces Return Fire as a standout action–strategy title for the 3DO, combining fast-paced vehicle combat with clear Capture the Flag objectives and an intuitive overhead perspective. The article emphasizes its accessible controls, varied vehicle roles, and strong audiovisual presentation, positioning it as both immediately engaging and strategically satisfying. Overall, Return Fire is framed as a must-have release that showcases the 3DO’s strengths while delivering broad appeal for action and strategy fans alike.
CES News: Return Fire
Edge · pp. 12-14 · September 1994
Edge's Summer CES 1994 coverage highlights Return Fire as a standout 3DO title, describing it as "a superb sequel to that classic 1987 Amiga splitscreen tank game, Fire Power" with "a slanted, top-down, scaling perspective providing originality" and "all the makings of a strong twoplayer blaster." The sidebar calls it "another intriguingly good 3DO title" with "twoplayer action and great 3D scrolling.
Pre Screen: Return Fire
Edge · pp. 42-43 · December 1994
Two-page preview declaring Return Fire "a title that marries classic gameplay with 32bit visuals." Features quotes from associate producer Alex Kasperavicius explaining that "the design has been on the table for almost ten years, but we didn't start working on it until about a year ago" and that the team wanted to make it "as cinematic as possible" with a dynamic camera that "zooms into the action and zooms out when you're travelling." Describes the Firepower heritage, four-vehicle gameplay, and multi-layered Dolby Surround soundtrack featuring classical pieces like Wagner's Ride of the Valkyries. Full credits listed: Director Baron Reichart Kurt Von Wolfshield, Audio/Associate Producer Alex Kasperavicius, Senior Programmer William Ware, Programmers Edgar Tolentino and James Host, Artist Van Arno, Layout David Pascal.
Return Fire: Fact File
Electronic Gaming Monthly · pp. 327-332 · December 1994
This Electronic Gaming Monthly Fact File presents Return Fire as a fast, objective-driven action game that combines arcade combat with strategic vehicle use and map control. It emphasizes the distinct strengths and limitations of each vehicle, the importance of scouting and timing, and the game’s scalable challenge across single- and two-player modes. Overall, the feature characterizes Return Fire as a tightly designed, highly addictive experience whose simplicity masks considerable tactical depth.
Game of the Month: Return Fire (Editor's Choice 'Gold Award')
Electronic Gaming Monthly · pp. 30 · February 1995
Return Fire wins EGM's "Game of the Month" and "Editor's Choice Gold Award." Four reviewers score it 9-9-7-9. Ed Semrad compares it to Herzog Zwei, praising its strategy, graphics, and classical music soundtrack. Danyon Carpenter calls it "an example of what the 3DO can do" with "great control, very good graphics, and tons of interaction." Al Manuel notes the fine mechanics and full-motion video, while Sushi-X highlights the two-player competition. Reviewers unanimously recommend it as a top-rate 3DO title.
Review: Return Fire
3DO Magazine · pp. 31-53 · February 1995
This 3DO Magazine review hails Return Fire as a deceptively simple yet deeply engaging action–strategy game, built around clear Capture the Flag objectives and four sharply differentiated vehicles. The article praises its instant accessibility, exceptional two-player mode, and striking audiovisual presentation, noting that the game’s isometric perspective and destruction-focused design showcase the 3DO’s strengths. Overall, Return Fire is positioned as one of the platform’s standout titles and among the best multiplayer experiences available at the time.
Making Porsches in a VW World (interview)
3DO · pp. 12-13 · February 1995
In-depth interview with Silent Software founder Baron Reichart "Kurt" Von Wolfsheild about Return Fire's development and his philosophy on game design. Reveals Return Fire took about two years to develop and three months just for the visual "look," with the 3DO handling 200,000-230,000 polygons per second. Credits team members Van Arno (graphic artist), Will Ware (programmer), and Alex Kasperavicius (producer). Von Wolfsheild describes the game as "more a philosophy than a game" designed for two-player competition, comparing it to chess. Discusses his background from MTV producer to game developer, his work on Firepower (the 16-bit prequel), and his "Porsches in a VW world" analogy for creating high-performance games. Expresses excitement about the upcoming M2 hardware.
Review: Return Fire
3DO Magazine (Japan) · pp. 113 · February 1995 · (jp)
This 3DO Magazine (Japan) review presents Return Fire as a tense, survival-oriented action game built around mastering four distinct vehicles to locate, capture, and return the enemy flag under constant pressure. The article emphasizes strategic planning, vehicle switching, and two-player competition as central to success, highlighting the game’s balance of accessibility and depth. Overall, Return Fire is portrayed as a refined and addictive action title that rewards tactical awareness and controlled aggression rather than reflex-driven play alone.
Review: Return Fire
Player One · pp. 80-81 · Ludwig von Wolf · February 1995 · (fr)
This Player One review presents Return Fire as a highly polished, accessible action game inspired by Desert Strike, emphasizing its clear objectives, varied vehicle control, and exceptional audiovisual presentation. The article particularly praises the dynamic zoom, split-screen two-player mode, and the use of classical music—including Wagner and Handel—which gives the game a distinctive and dramatic atmosphere. Overall, Return Fire is described as a fast, convivial, and visually impressive experience whose simplicity masks strong depth and replay value.
Tip Sheet: Return Fire
Video Business · pp. 3 · Chris Gore · February 1995
This Video Business tip sheet presents Return Fire as a strategically accessible yet highly destructive action game that transforms a simple Capture the Flag concept into a compelling competitive experience. The piece emphasizes its immediate appeal, distinctive vehicle-based gameplay, orchestral soundtrack, and strong two-player mode, identifying it as a sleeper hit with significant replay value. Overall, Return Fire is positioned as a standout 3DO title with strong commercial potential driven by word-of-mouth and multiplayer appeal.
Review: Return Fire
Game Informer · pp. 29 · March 1995
This Game Informer review praises Return Fire for blending fast-paced arcade action with strategic planning, centering on a clear Capture the Flag structure supported by four specialized vehicles. The article highlights the game’s accessible controls, dramatic use of classical music, and especially its strong two-player mode, which adds depth and replay value. Overall, Return Fire is presented as a highly polished and addictive title that stands out among 3DO releases for both solo and competitive play.
Return Fire: A Dynamic Game of Destruction
3 For 3DO Enthusiasts · pp. 28-31 · Kraig Kuyawa · March 1995
This feature presents Return Fire as a rare success in balancing fast-paced action with tactical depth, built around a deceptively simple Capture the Flag objective. The article emphasizes the distinct roles and limitations of each vehicle, the importance of strategy over brute force, and the game’s standout two-player mode. With strong audiovisual presentation and a sharp sense of humor, Return Fire is framed as one of the most engaging and memorable titles on the 3DO platform.
Test Screen: Return Fire
Edge · pp. 72-73 · April 1995
This Edge “Test Screen” review presents Return Fire as a deceptively elegant blend of arcade action and strategic cat-and-mouse gameplay, centered on capturing the enemy flag using four highly specialized vehicles. The article praises its clean design, intelligent two-player dynamics, and strong audiovisual identity, particularly the use of classical music to heighten tension and spectacle. While noting limited longevity against the AI, Edge ultimately positions Return Fire as fast, competitive, and deeply enjoyable when played head-to-head, awarding it a strong 8/10 rating.
Game Watch: Return Fire — It's Brilliant
Edge · pp. 40-41 · Simon Kirrane · April 1995
Edge awards Return Fire 94\% and declares it "the best game on 3DO." Reviewer Simon Kirrane praises the classical music soundtrack including Peer Gynt Suite and "In the Hall of the Mountain King," comparing the game favorably to Urban Strike. Scores: Graphics 90, Sounds 97 ("one of the best sounding games ever made"), Gameplay 90, Lifespan 93. The review describes each of the four vehicles and their tactical uses, noting the game is "great looking, great sounding, great playing, great to have about the house." A sidebar criticizes the U.S. Army recruitment ads that appear when pausing the game.
Pro Review: Return Fire
Game Pro · pp. 88 · April 1995
Return Fire is praised as a fast, accessible overhead action game that combines Capture the Flag objectives with distinct vehicle-based combat, resulting in gameplay that is both immediately intuitive and tactically engaging. The review highlights its strong two-player mode, effective sound design, and humorous presentation, noting that while the fixed camera has limitations, it does little to diminish the game’s originality and replay value. Overall, Return Fire is positioned as one of the most enjoyable and inventive titles on the 3DO platform.
Video Games Review: Return Fire
Los Angeles Times · pp. J-14 · Aaron Curtiss · April 1995
This Los Angeles Times review praises Return Fire as one of the most enjoyable action games available on the 3DO, built around a refreshingly simple rule set that encourages blowing everything up while capturing the enemy flag. The article highlights its excellent vehicle variety, intuitive gameplay, and especially its standout orchestral soundtrack, which transforms even routine missions into gleeful spectacle. Overall, Return Fire is characterized as a rare example of a 3DO title that prioritizes fun and replayability over technical flash, making it an easy recommendation for action fans.
Review: Return Fire — A Video Classic
Video Games (Germany) · pp. 82 · April 1995 · (de)
This Video Games (Germany) review characterizes Return Fire as a deliberately simple yet highly compelling action–strategy game built around relentless destruction and a Capture the Flag objective. The article praises its focus on gameplay over graphics, the clear tactical roles of its four vehicles, and the ironic contrast between large-scale violence and rousing classical music. Overall, Return Fire is presented as one of the most engaging 3DO titles, valued for its addictive design, escalating challenge, and strong two-player mode despite potential controversy over its violence.
Return Fire: 4 Mega Hit 10 Award
Video Games · pp. 82-83 · Chris Gore · April 1995
This award feature recognizes Return Fire as a standout title on the 3DO, praising its fast, destruction-focused gameplay built around a simple yet addictive Capture the Flag premise. The article highlights the game’s smooth performance, distinctive vehicle roles, strong audiovisual presentation, and exceptional two-player mode, emphasizing its immediate fun and lasting appeal. With top marks across graphics, sound, and playability, Return Fire is positioned as a “Mega Hit” and one of the platform’s defining multiplayer experiences.
Return Fire: Exclusive Strategy Guide
Video Games · pp. 40-43 · April 1995
This strategy guide presents Return Fire as a deceptively simple Capture the Flag game whose depth emerges through careful vehicle management, map awareness, and tactical use of terrain, mines, drones, and bunkers. It emphasizes efficiency and decision-making over brute force, particularly in two-player mode, where anticipation and misdirection are key. Overall, the guide reinforces Return Fire as a skill-driven game that rewards planning, adaptability, and mastery of its systems.
The Hottest Action: Return Fire
Ultimate Future Games · pp. 72-73 · April 1995
This Ultimate Future Games feature celebrates Return Fire as a blisteringly intense action game that channels pure destruction through a simple Capture the Flag framework and four sharply defined military vehicles. The article emphasizes its explosive combat, strong visual clarity, and infectious energy, highlighting two-player mode as the game’s true showcase for strategy and rivalry. Overall, Return Fire is positioned as one of the hottest and most immediately thrilling action titles on the 3DO, earning strong praise for its focus on fun over technical excess.
Review: Return Fire — Superb
South Wales Argus · pp. 21 · April 1995
This South Wales Argus review describes Return Fire as a standout shoot-’em-up for the 3DO, praising its fast-paced action, multiple vehicle types, and satisfying level-based objectives centered on collecting the enemy flag. The article highlights its strong audiovisual presentation, varied perspectives, and explosive effects, noting that the game is immediately enjoyable solo but gains longevity in two-player play. Overall, Return Fire is positioned as one of the best titles available for the 3DO and a must-own for console owners.
Return Fire: On a Mission
Games World · pp. 88-89 · April 1995
This Games World feature frames Return Fire as a refreshing alternative to traditional run-and-gun shooters, emphasizing its mission-based structure and focus on tactical vehicle combat. The article highlights the game’s blend of destruction, exploration, and strategic planning, noting that success depends on intelligent use of terrain, vehicles, and timing rather than reflexes alone. Overall, Return Fire is presented as a distinctive and deeply engaging action game that rewards methodical play and experimentation.
Review: Return Fire
Games World · pp. 33 · April 1995
This Games World review describes Return Fire as an impressive Desert Strike–style action game that challenges players to complete multiple military objectives using a small set of clearly differentiated vehicles. The article highlights the game’s addictive structure, extensive replay value, and particularly strong two-player split-screen mode, noting its effective use of zooming visuals and accessible controls. Overall, Return Fire is praised as a highly original, skill-driven title and regarded as one of the standout releases on the 3DO platform.
Destroy, Destroy, Destroy
Game Players · pp. 92-94 · Jeff Lundigran · May 1995
Three-page strategy guide by Jeff Lundrigan calling Return Fire "one of the most kickin' games of the year." Rated B\#4 with a score of 88\%. Provides detailed tactical advice for each vehicle: helicopter ("Death from Above"), jeep ("Getting There is Half the Fun"), tank ("Don't Tread on Me"), and ASV ("The Lowly Hapless Armored Support Vehicle"). Includes tips on destroying enemy defenses, capturing flags, and managing fuel. Written in an enthusiastic, humorous military style.
Return Fire: Under Fire
SWAT Pro · pp. 58-61 · Bro' Buzz · May 1995
This S.W.A.T. Pro feature presents Return Fire as a demanding but highly rewarding tactical action game, emphasizing disciplined vehicle control, map study, and situational awareness over reckless aggression. The article focuses on practical strategies for flag capture, vehicle survivability, and countering defenses such as drones, mines, and rocket launchers, particularly in two-player combat. Overall, it frames Return Fire as a game where mastery comes from patience, precision, and intelligent use of its tightly designed systems.
Return Fire Exclusive Strategy Guide
Video Games Tips & Tricks · pp. 50-53 · May 1995
This strategy guide for Return Fire focuses on mastering the game’s deceptively simple Capture the Flag mechanics through vehicle-specific tactics, map awareness, and efficient use of radar, beacons, and terrain. It emphasizes multiplayer strategy, defensive play, and situational decision-making, reinforcing the game’s depth beneath its arcade-style presentation. Overall, the guide frames Return Fire as a skill-driven combat game where preparation and tactical awareness consistently outweigh brute force.
Happy Returns: Return Fire Simulates War
Electronic Games · pp. 50,57 · July 1995
Two-page feature by Arnie Katz positioning Return Fire as a war game for "mainstream gamers" rather than hardcore military simulation fans. Compares it to Raid on Bungling Bay and Lode Runner, noting it emphasizes playability and "fast pace and responsive movement" over hex-grid wargame complexity. Praises the black-and-white newsreel victory parades with "thunderous martial music," the tenacious AI, and split-screen two-player mode. Notes the game ships without a manual, relying on an on-screen tutorial. Concludes that "gamers with wider-ranging interests will love it."
Return Fire: A Sonic Joy
Flux · pp. 88 · Jeff Kitts · July 1995
This Flux feature frames Return Fire as a brutally effective blend of arcade violence and tactical play, emphasizing its visceral audiovisual impact and immediate, instinctive controls. The article highlights the game’s destructive spectacle, distinctive vehicle combat, and highly addictive two-player mode, presenting it as both a sensory experience and a strategic challenge. Overall, Return Fire is positioned as one of the most intense and memorable action titles on the 3DO, standing out for its clarity of design and unapologetic chaos.
Review: Return Fire
3DO Magazine (Japan) · pp. 40-49 · July 1995 · (jp)
This 3DO Magazine (Japan) review presents Return Fire as a highly addictive, destruction-driven Capture the Flag action game that emphasizes tactical use of four distinct vehicles across large, cleverly designed maps. The article praises the game’s balance between simple objectives and deep strategy, highlighting its strong audiovisual direction, dynamic zoom, and especially its competitive two-player mode as central to the experience. Overall, Return Fire is portrayed as an outstanding original title whose focus on controlled chaos and replayability makes it one of the most compelling releases on the 3DO.